Zillion II: The Tri-Formation Cycle | |
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Cover art |
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Developer(s) | Tatsunoko Productions |
Publisher(s) | Sega |
Platform(s) | Sega Master System |
Release date(s) |
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Genre(s) | Platform |
Mode(s) | Single player |
Media/distribution | Cartridge (Physical) |
Zillion II:The Tri-Formation Cycle is a horizontal platform video game created in 1987 by Sega. It is a sequel to the game Zillion.
Contents |
A faint distress transmission, barely understandable, was received at the headquarters of the White Knights. Sent from a distant outpost at the extreme edge of the Planetary System, the garbled message told of a new, gigantic Norsa Battle Fortress at the edge of the Norsa Galaxy. Apple and Champ, two members of the elite White Knight special peacekeeping force, immediately set out on a reconnaissance mission to investigate the Norsa Fortress. The last words which anybody heard from Apple and Champ were: "Help us J.J.! Baron Ricks has...". JJ is now up against the new Norsa Empire facing Olivion Platoon Captain Radajian Defense Leader, the Alleevian Supreme Commander. His mission is to stop the force from invading their planet and to rescue Apple and Champ.
There are 8 side scrolling levels in the game. The previous adventure format has been changed to a level-based format. The player can no longer explore the base in any direction. Though stages such as riding a motorcycle called "Tri-Formation" have been added to increase variety. Just like the previous game, JJ carries a gun which was used as a design model for the Sega Master System Light Phaser. With the right equipment, the three wheeled motorcycle becomes the Armorater flying suit of armor.
The 2D graphics have improved over its predecessor, since JJ looks more like the anime character than the previous game, though the lack of exploration and straight forwardness limited the game. Some of the more critical remarks come from the rescuing of Apple and Champ, which allowed you to use them but for an extremely short period of time. It was considered a tease, and every corner of the gameplay and pacing had room to improve.